We can think of the time of day by using just the hour and minute, in a way similar to 'military time' or the 24 hour clock.
![timeplus timeclock timeplus timeclock](https://i5.walmartimages.com/asr/d9982fdf-f997-48f2-b56d-8e52af102a25_1.2a137482931c77f4133a7f953d232f9f.jpeg)
The 1st digit moves so fast we usually don't need to include it but it could be the SC 'second' and of course, there are 16 seconds to the 'minute'. The 2nd digit can be the 'minutes' and they are about 5 seconds real time. We can look at the 3rd digit (from the right) as the 'hour' which gives the SC world a 16 hour day (instead of 24) and these hours are about one-and-a-quarter real time minutes. This means that midnight is at 000, noon is 800 (in Hexadecimal*), sunrise is at 400 and sunset at C00 ticks. The fourth digit of the RTC marks the SC days and it changes at midnight. The Survivalcraft day is divided into 4096 ticks of this clock and is about 20 minutes real time. In the description it says the 'tick' is 0.3 seconds and that means real time - NOT game time. Remember that this clock displays IN-GAME time and date. Understanding Time in the Survivalcraft universe CraftingĬrafting requires 3 copper ingots, 3 germanium crystals and 1 glass. Use 5th output to extend the overflow to 256 days. 4th output alone will overflow after 16 days. Combined value of outputs 1, 2 and 3 contain time of day, to about 0.3 second accuracy. That means each tick is about 0.3 seconds long and that 4th output contains number of days since the game started. The clock is set up so that it advances by exactly 4096 ticks each day.
![timeplus timeclock timeplus timeclock](http://ssd6.org/files/2016/08/timeclock.jpg)
Sixteen least significant bits are on the four sides, and the 5th output (containing the most significant 4 bits) is on the back (you must place the clock on a wire-through-block to access the 5th output). The clock outputs time via 5 outputs, each of them 4-bit analog signal. You cannot reset the clock, it always tells the time since the game started. Zero value of the clock is at the point when the game started. The clock value changes even if it's far away from the player.